Each Mighty Combo has a level assigned to it, which determines how many "Mighty Combo" gauges it will need. The Mighty Combo gauge itself can be filled up to 9 stocks. The two main bars are the life bar and the super bar, the first indicates the character's remaining health and the second their ability to perform "Mighty Combos". There are two bars and three sub-bars in the interface. There are also treasure chests, and item carriers, which both contain items, and food that restores the player's health. Each character starts each match with one of these (Tessa always starts with the ice orb, while Ryu starts with the lightning orb). In addition to the standard fighting, there are various gems (similar to the ones seen in Super Puzzle Fighter II Turbo) that the player can collect during matches to power up their character (based on Red Earth), as well as elemental orbs which can be thrown to the opponent in a variety of angles (visually based on elemental hits in Darkstalkers), which may affect the opponent (turn into stone, freeze, etc.).
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